Camata

RoleCreative Technologist
ClientPierre Huyghe Studio
AssociatedPixels Pixels , Cadmos
TeamAnne-So Tisseyre, Valentin Giillet, Pablo Verdugo, Pedro Roca, Paola Ravagni, Pamela Valenzuela
LocationMarian Goodman Gallery NYC, Global
Date2023 - 2025

Overview

Camata is “a self-directed film operated by a learning machine, a manifestation of an inhuman entity enacted upon by a set of robotic operators, performing a final rite of passage on a human skeleton found unburied in the Atacama Desert.” - Marian Goodman Gallery

“Camata’s live footage is the result of autonomous cameras decisions and is edited in real time. Sensors in the exhibition space capture a live human presence, disrupting its linearity.” - MGG

Hero Image Marian Goodman Gallery / NY Times (2025)

Project Description

My role in this project was to develop the back-end system responsible for real-time editing. I also worked on custom programming for on-site sensors that respond to human presence, enabling interaction between audience and system.

The system uses autonomous decision-making to create a constantly evolving film experience that responds to the presence and movement of viewers in the gallery space.

Technology Stack


Key Features


Installation Venice Installation of Camata (2024) at the Punta della Dogana in Venice (Ivar Hagendoorn)

Final Installation of Camata (2025) at Marian Goodman Gallery in NYC

Exhibition History


2023-2024 Punta della Dogana, Venice

2025 Marian Goodman Gallery, NYC

Acknowledgments

Special thanks to the PH Studio team for the camaraderie and guidance, Cadmos for the AV installation, Ivaylo Getov for support, and Tommy Martinez for connecting me to this project!